The
Harrington Lab: https://virtualnature.org You
Tube: https://www.youtube.com/@mariaharrington2565/videos
|
Ph.D. in
Information Science, School of Information Sciences, University of Pittsburgh,
2008
M.S. in
Information Science, School of Information Sciences, University of Pittsburgh,
1990
B.S. in Economics,
Art minor, Carnegie Mellon University, 1988
Since 2016 University of Central Florida
Associate Professor (Tenured 2022), Assistant Professor (2016 2022)
Games and Interactive Media Program, Digital Media M.A. Program, Nicholson School of Communication and Media; Secondary Joint Appointment UCF Learning Sciences Cluster; Graduate Faculty Member, College of Graduate Studies, Orlando, FL
Principle investigator on several grants
developing digital twins of natural environments and the design, development,
and evaluation of immersive informal learning applications. Taught in graduate
and undergraduate programs (over 1,500 students), chaired or committee member on
graduate student research (15), and course development activities (six new courses).
Service to community includes editorial boards, grant review panels, invited
peer reviews, and university, college, school, and department committees.
Community service engagement served on parks and science center advisory boards,
ad hock collaboration with museums and parks to engage the public in learning
about the natural world through immersive applications.
2006 University of Pittsburgh,
30th Annual Honors Convocation, Outstanding
Graduate Student Award
2005 University of
Pittsburgh, School of Information Sciences, Allen
Kent Award
Harrington, Maria, C. R. (2008). Ph.D. Thesis:
Simulated Ecological Environments for Education (SEEE):
A Tripartite Model Framework of HCI Design Parameters for Situational Learning
in Virtual Environments Available on D-Scholarship@Pitt
http://d-scholarship.pitt.edu/8971/
, (8,278 Downloads).
U.S. Provisional Patent Application Serial No. 60/816,357
Simulated Ecological Environments for Education and Methods of Creating and
Implementing Same (June 23, 2006)
International Published Journal Articles (Peer-Reviewed)
J.6. Harrington, Maria, C. R. (March 13, 2023). Virtual Nature Makes
Knowledge Beautiful. Frontiers
in Virtual Reality, 4. Sec.
Virtual Reality and Human Behaviour. doi: 10.3389/frvir.2023.1100540, URL = https://www.frontiersin.org/articles/10.3389/frvir.2023.1100540
J.5. Harrington, Maria, C. R., Bledsoe,
Z., Jones, C., Miller, J., Pring, T. (2021). Designing
a Virtual Arboretum as an Immersive, Multimodal, Interactive, Data
Visualization Virtual Field Trip. Multimodal Technologies and Interaction, 5(4), 18. doi: https://doi.org/10.3390/mti5040018
(Scopus
Citescore 3.7)
J.4. Harrington, Maria, C. R., Tatzgern, M. Langer T., Wenzel, J. W. (2019). Augmented Reality Brings the Real World into Natural History
Dioramas with Data Visualizations and Bioacoustics at the Carnegie Museum of
Natural History. Curator: The Museum
Journal, 62(2), 177 193. First
published in Wiley Online Library
(April 19, 2019). https://doi.org/10.1111/cura.12308
(SJR H-index: 8, a premiere
international journal for museums)
J.3. Harrington, Maria, C. R. (2012). The Virtual Trillium Trail and the Empirical Effects of Freedom and
Fidelity on Discovery-based Learning. Springer Nature: Virtual Reality, 16(2), 105 120. https://link.springer.com/article/10.1007/s10055-011-0189-7
(Impact
Factor: 5.095)
J.2. Harrington, Maria, C. R. (2011). Empirical Evidence of Priming, Transfer, Reinforcement, and
Learning in the Real and Virtual Trillium Trails. IEEE Transactions on Learning Technologies, 4(2), 175 186. https://www.computer.org/csdl/journal/lt/2011/02/tlt2011020175/13rRUxjQyrq
(Impact
Factor: 3.32)
J.1. Harrington, Maria, C. R. (2009). An Ethnographic Comparison of Real and Virtual Reality Field Trips
to Trillium Trail: The Salamander Find as a Salient Event. In Freier, N.G. & Kahn, P.H. (Eds.), Children,
Youth and Environments: Special Issue on Children in Technological
Environments, 19(1), 74 101. https://www.jstor.org/stable/10.7721/chilyoutenvi.19.1.0074?seq=1#page_scan_tab_contents
International Published In
Proceedings (Peer-Reviewed Conferences)
C.16. Harrington, Maria C. R., Jones,
Chris, Peters, Crissy. (August, 2022).
Course on Virtual Nature as a Digital Twin: Botanically Correct 3D AR and VR
Optimized Low-polygon and Photogrammetry High-polygon Plant Models. ACM Special Interest Group on
Computer Graphics and Interactive Techniques Conference 2022 Courses (ACM SIGGRAPH
2022 Courses), Virtual Event, USA, August 7 - 11, 2022; ACM: New York, NY, USA. DOI 10.1145/3532720.3535663.
https://s2022.siggraph.org/presentation/?id=gensub_252&sess=sess217#038;sess=sess217
C.15. Harrington, Maria C. R. (August, 2021). Virtual
Nature. ACM Special Interest
Group on Computer Graphics and Interactive Techniques Conference 2021 Birds of a Feather (ACM SIGGRAPH 2021 BOF), Virtual Event,
USA, August 9 - 13, 2021; ACM: New
York, NY, USA. https://s2021.siggraph.org/presentation/?id=bof_136&sess=sess429
C.14. Harrington, Maria, C. R. (August, 2020). Augmented and Virtual Reality Application
Design for Immersive Learning Research Using Virtual Nature: Making Knowledge
Beautiful and Accessible with Information Fidelity. In Proceedings of the ACM Special Interest Group on Computer Graphics
and Interactive Techniques Conference Talks (SIGGRAPH
20 Talks), Virtual Event, USA, August 17, 2020; ACM: New York, NY, USA, 2
pages. https://doi.org/10.1145/3388767.3407318
(Overall
Acceptance Rate 1,822 of 8,601 submissions, 21%)
C.13. Harrington, Maria, C. R. (June, 2020). Virtual Dioramas Transform Natural
History Museum Exhibit Halls & Gardens to Life with Immersive AR. In
Proceedings of ACM SIG CHI The ACM Interaction Design and
Children (IDC) Conference 2020: Demos & Art Exhibition. London, UK. June 21 24, 2020: Association for Computing Machinery, New York,
NY, USA, 276 279. https://doi.org/10.1145/3397617.3402036
C.12. Harrington, Maria, C. R. (June, 2020). Connecting User Experience to
Learning in an Evaluation of an Immersive, Interactive, Multimodal Augmented
Reality Virtual Diorama in a Natural History Museum & the Importance of
Story. In Proceedings
of the IEEE, iLRN
2020: 6th International Conference of the Immersive Learning Research Network.
San Luis Obispo, California. June 21 25, 2020. DOI:
10.23919/iLRN47897.2020.9155202
C.11. Harrington, Maria, C. R. (March, 2020) Observation of Presence in an
Ecologically Valid Ethnographic Study Using an Immersive Augmented Reality
Virtual Diorama Application. In
Proceedings of the 2020 IEEE
Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Atlanta, GA, USA (virtual), March 22 26, 2020; 813-814. DOI:
10.1109/VRW50115.2020.00257
C.10. Harrington, Maria, C. R. (March, 2020). Augmented and Virtual Reality Dioramas and Arboretums for Museum XR Exhibition Engagement and Learning Design as a Lightning
Talk. In Proceedings
of the 24th Annual MuseWeb Conference MW20: MW 2020. Los Angeles, CA.
March 31 April 4, 2020. Harrington, Maria. Published March 28, 2020. Consulted March 28, 2020.
https://mw20.museweb.net/proposal/augmented-and-virtual-reality-dioramas-and-arboretums-for-museum-xr-exhibition-engagement-and-learning-design/
C.9 Harrington, Maria, C. R. (April, 2019). Virtual Dioramas
Inside and Outside Museums with the AR Perpetual Garden App. In Proceedings of the
Annual MuseWeb conference MW19: MW 2019. Boston, MA. Published
online February 14, 2019. Consulted March 13, 2019,
April 2 6. https://mw19.mwconf.org/paper/virtual-dioramas-inside-and-outside-of-museums-with-the-ar-perpetual-garden-app
C.8. Harrington, Maria C. R. (November 3 4, 2017). Ripples in a Pond: How Virtual Reality
may be a Tool of Impact for the Humanities. In Proceedings of the HASTAC
2017, UCF, Orlando, FL.
C.7. Portnoy, F., Smith, L., Harrington,
Maria, C. R., Kremer, K., Nichols, T., & Zammitto,
V. (September 19 23, 2011). Facing the Human Factors
Challenges in Game Design: A Discussion Panel. In Proceedings from the Human Factors and Ergonomics Society Annual
Meeting, 55(1), 520 524. Las Vegas, Nevada. https://journals.sagepub.com/doi/abs/10.1177/1071181311551106
C.6. Harrington, Maria, C. R. (May
13-15, 2011). The Virtual Trillium Trail An
Educational Simulation of the North American Forests. In Proceedings of the iED
Summit: Immersive Education Initiative: Boston Summit 2011. Boston College, Boston, MA.
C.5. Harrington, Maria, C. R. (June 3
5, 2009). Meta-ontologies for Learning in Virtual and
Augmented Realities. Presented at
the ACM-SIGCHI IDC09: The
8th International Conference on Interaction Design and
Children Workshop on Children and Mobile Technology: Interface Development for
Mobile Touch Devices. Como, Italy.
C.4. Harrington, Maria, C. R. (March 10
13, 2008). A Demonstration of Virtual Trillium Trail, a Simulation of a Fourth
Grade Field Trip to a Wildflower Reserve for Ecology Education. In Proceedings of the Open
Learning Interplay Symposium 2008. Carnegie Mellon
University, Pittsburgh, PA.
C.3. Harrington, Maria, C. R. (July 30
August 3, 2006). Situational Learning in Real and Virtual
Space: Lessons Learned and Future Directions. In Proceedings of the ACM SIGGRAPH 2006 Educators program (SIGGRAPH 06). Association for Computing
Machinery, New York, NY, USA, 48 es. DOI: https://doi.org/10.1145/1179295.1179344
C.2. Harrington, Maria, C. R. (June 28,
2006). Trees of Life: Models of Children's Creative
Processes. In Proceedings
of the ACM DIS 2006. State
College, PA.
C.1. Harrington, Maria, C. R. (September
14 18, 2005). Virtual Beechwood:
Simulated Ecological Environments for Education. In Proceedings of the Conference on Spatial
Information Theory 2005. Ellicottville, New York.
National Published In
Proceedings (Peer-Reviewed Conferences)
N.3. Harrington, Maria, C. R. (January 22 25, 2018). Improving Psychophysical Well-being
and Performance in Isolated, Confined, and Extreme Environments with Head
Mounted Virtual Reality Photorealistic Simulations of Earth Based Natural
Environments. In Proceedings
of the 2018 NASA Human Research Program Investigators Workshop HRP RESEARCH: THE GATEWAY TO MARS, Galveston, TX.
N.2. Larson, S. and Harrington,
Maria, C. R. (November 1 4, 2012). A Survey of ABET Accredited, Information
Systems, Undergraduate Programs in the USA. In Proceedings of the Information Systems Educators Conference (ISECON).
New Orleans, Louisiana. https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.296.7010
N.1. Gennari, J., Harrington, Maria, C. R., Hughes, S., Manojlovich,
M., & Spring, M. (June 15 17, 2003). Preparatory Observations on Ubiquitous Knowledge Environments: The
Cyberinfrastructure Information Ether. In Proceedings from NSF Post Digital Library
Futures Workshop. Chatham, MA.
Regional Published In
Proceedings (Peer-Reviewed Conferences)
R.10. Harrington, Maria, C. R. (January 31 February 2, 2018). Successful Emergent
Team Formation Methods and Process at UCF Digital Media, using Webcourses
Discussion Feature and Ideation Techniques. In Proceedings of the 2018 Sunshine State
Teaching and Learning Conference, St. Petersburg, FL.
R.9. Harrington, Maria, C. R. (November 10, 2017). The Virtual UCF Arboretum Project: Work-in-progress Demonstration
of a STEM Teaching Resource, the Website, and Virtual Reality Flowers and
Plants. In Proceedings of the Plants
Beyond Limits Conference, University of Central Florida, Department of Biology,
Orlando, FL.
R.8. Harrington, Maria, C. R. (March 30
31, 2012). Birds-of-a-feather Video Game Development:
Overview of the Torque 3D Educational Site License. In Proceedings of the 27th Annual Spring
Conference of the Pennsylvania Computer and Information Science Educators,
Millersville University, Millersville, PA.
R.7. Harrington, Maria, C. R., & Kovalchick, L. (March 30 31, 2012). Birds-of-a-feather
Virtual SRU: How a Project Management Class used Google Earth and Google
Sketch-up. In Proceedings
of the 27th Annual Spring Conference of the Pennsylvania Computer and
Information Science Educators. Millersville
University, Millersville, PA.
R.6. Harrington, Maria, C. R. (November
3 6, 2011). Virtual Environments, Immersive Learning
Simulations, and Serious Games as New Instructional Technology for Information
Systems Students. In Proceedings of Information Systems Educators Conference.
Wilmington, NC.
R.5. Hulick, F. and Harrington,
Maria, C. R. (November 3 6, 2011). The Value of Internships
in the Information Systems Curriculum: A Case Study. In
Proceedings of Information Systems
Educators Conference. Wilmington, NC.
R.4. Harrington, Maria, C. R. (April 8
9, 2011). Social Networks, Use and Misuse by
Businesses: What Information Systems Students Need to Know. In
Proceedings of the 27th Annual Spring
Conference of the Pennsylvania Computer and Information Science Educators.
Shippensburg University, Shippensburg, PA.
R.3. Harrington, Maria, C. R. (April 8
9, 2011). Video Game Development, a Serious Educational Component of the
Curriculum. In Proceedings
of the 27th Annual Spring Conference of the Pennsylvania Computer and
Information Science Educators. Shippensburg
University, Shippensburg, PA.
R.2. Harrington, Maria, C. R. (March 19
21, 2009). The Virtual Trillium Trail: An Educationally
Effective Simulation for Ecology Education. In Proceedings of the Pennsylvania Association
of Environmental Educators 2009 Conference, Entriken,
PA.
R.1. Harrington, Maria, C. R. (February
29 March 1, 2008). A Demonstration of Virtual Trillium Trail, a Simulation of
a Fourth Grade Field Trip to the Trillium Trail Wildflower Reserve. In Proceedings of the
Pennsylvania Association of Environmental Educators 2008. Conference, Ligonier, PA.
Scholarly
Presentation Activity
Invited Workshops
W.3. Harrington, Maria, C. R. (2018). Virtual
Nature Workshop. Game Development and Mixed Reality, MultiMediaTechnology Program of the Salzburg University of
Applied Sciences, Austria, May 14 18, 2018.
W.2. Harrington, Maria, C. R. (2022). Virtual
Nature as an Immersive Digital Twin and the Design Methods, Processes, and
Educational Applications. University of Arizona, College of Social
& Behavioral Sciences, School of Information, Tucson, Arizona, April 1,
2022.
W.1. Harrington, Maria, C. R. (2021). Virtual
Nature and Augmented Reality Application Design and Development Workshop
University of Tennessee, Knoxville, College of Architecture + Design.
March 30 and April 2, 2021.
Invited Guest Panel
I.4. Harrington, Maria C. R. (April
11, 2023). Augmented and Virtual Reality Dioramas
and Arboretums for XR Exhibitions, Engagement, and
Learning Design. Association of Southeastern Research
Libraries (ASERL). Atlanta, Georgia.
I.3. Harrington, Maria C. R. (March
31, 2023). VR/AR A, Central Florida Immersive
Technology Summit The Future of Education and the Metaverse.
Orlando, Florida.
I.2. Harrington, Maria C. R. (February, 1 2023). UCF Accelerating
Digital Twins Readiness Workshop Virtual Nature Digital Twins.
Orlando, Florida. Orlando, Florida.
I.1. Harrington, Maria C. R. (November, 30 2022). Virtual
Nature Digital Twins Demonstration. I/ITSEC
2022 for the National Center for Simulation
booth with UCF IST and M&S. Orlando, Florida. Orlando, Florida.
Invited Talks National
T.12. Harrington, Maria C. R. (June
23, 2021). Creating
Immersive Augmented Reality Applications for Learning. Serious Play
2021 Conference, Virtual Reality/Mobile: Cutting Edge Apps For
Training, Education - Interactive Session. Virtual, June 23, 2021. https://www.seriousplayconf.com/2021-program/
T.11. Harrington, Maria C. R. Virtual
Nature in AR, MR & VR, for Data Visualization,
Learning & Decision Support. Presented at the UCF ORC The Naval Air
Warfare Center Training Systems Division (NAWCTSD)
Poster Session, Orlando, FL, June, 25, 2019.
T.10. Harrington, Maria C. R. AR and VR Virtual
Nature Models Ideal for Informal Learning, Presented at Serious Play 2019
Conference, UCF FIEA, Orlando, FL., July, 24 26, 2019.
T.9. Harrington, Maria C. R. Virtual
Nature in Augmented reality and Virtual reality for Informal Learning in Museums
and Arboretums.
Presented to the University of Pittsburgh, School of
Information Sciences. Pittsburgh, PA. Dec. 2018 https://pitt.hosted.panopto.com/Panopto/Pages/Viewer.aspx?id=4b0724b6-4309-4960-a27f-a9af01247fe8
T.8. Harrington, Maria C. R. Reality
matters in virtual reality for learning sciences research: The Virtual Trillium
Trail empirical data and future fMRI studies. Presented to the University of
Pittsburgh, UPMC School of Medicine, Pittsburgh, PA;
Pittsburgh, PA, April 2010. http://halley.exp.sis.pitt.edu/comet/presentColloquium.do?col_id=700
T.7. Harrington, Maria C. R. The
Virtual Trillium Trail: The value of Freedom and Fidelity in the
child-computer-environment interface. Presented to the Carnegie Mellon
Human-Computer Interaction Institute Seminar Series, Carnegie Mellon
University, Pittsburgh, PA. September,
2008. https://hcii.cmu.edu/news/event/2008/09/virtual-trillium-trail-value-freedom-and-fidelity-child-computer-environment-interface
T.6. Harrington, Maria C. R. Simulated
ecological environments for education: Past and future realities. Presented to
the Chatham University, Pittsburgh, PA, Nov. 2008.
T.5. Harrington, Maria C. R. Tips and
Tricks of Building Simulated Ecological Environments for Education: User
Centered Design, Activity Analysis, Prototyping, and Techniques. Presented to
the Carnegie Mellon University, Entertainment Technology Center, Pittsburgh,
PA, Oct. 2008.
T.4. Harrington, Maria C. R. The
Virtual Trillium Trail: What if you could fly over your favorite park, and
explore the ecosystem from any vantage point that you wished? Presented to the
Beechwood Farms Nature Reserve, Fox Chapel, PA, July. 2008.
T.3. Harrington, Maria C. R. The
Poetics of Games: Art, Poetry and Storytelling in
Modern Game Design. Presented to Art Institute of Pittsburgh;
Pittsburgh, PA, Jan. 2008.
T.2. Harrington, Maria C. R. Virtual
Trillium Trail and Opportunities for Education in Metaverses
and Virtual Environments. Presented to the Phipps
Conservatory and Botanical Gardens, Phipps Education Committee, Pittsburgh, PA,
Nov. 2007.
T.1. Harrington, Maria C. R. Generating
High Fidelity, 3D Computer Graphic Models from Transects and Plot Population Data
for Trillium Trail. University of Pittsburgh, Department of
Biological Sciences: E&E Seminar, Pittsburgh, PA.
Oct. 2007.
Invited Talks Regional
t.17. Harrington, Maria C. R. Virtual Nature: Making Knowledge Beautiful,
AR/VR/MR Applications for Immersive Informal Learning and Visual
Communications. UCF NSCM Research and Creativity Colloquium
Series, Orlando, Florida. March 26, 2021.
t.16. Harrington, Maria C. R. Virtual Nature. VRARA Association Central Florida.
Orlando, Florida. February 24, 2021.
https://www.thevrara.com/blog2/2021/3/2/recap-of-our-event-leading-edge-xr-research-development-and-education
t.15. Harrington, Maria C. R. Virtual Nature and Immersive Informal Learning
Applications Research Program, Nicholson School of Communication and Media
Advisory Board Meeting. UCF, Orlando, Florida.
February 17, 2021.
t.14. Harrington, Maria C. R. Virtual Nature: Making Knowledge Beautiful.
Institute of Simulation and Technology, School of Modeling Simulation and
Training, Seminar, University of Central Florida, Orlando, FL, September 24th, 2020.
Video: https://www.ist.ucf.edu/Seminars/-Virtual-Nature-Making-Knowledge-Beautiful
t.13. Harrington, Maria C. R. Virtual Nature in AR and VR: The Virtual UCF
Arboretum Project and the AR Perpetual Garden App Demonstration. Exhibition, Orlando
Science Center, Orlando, FL, January 17-20. 2020.
t.12. Harrington, Maria C. R. The
Virtual UCF Arboretum Project, Website with AR and VR 3D Models, VR Desktop and
VR HTC Vive Demonstration for Orlando Area Educational Outreach and Grant
Planning. UCF CREATE, College of Arts and Humanities, University of Central
Florida. Orlando, FL. April. 2019.
t.11. Harrington, Maria C. R. Virtual
Nature in Augmented Reality and Virtual Reality for Informal Learning in
Museums and Arboretums and Graduate Students Course Projects from DIG 6812
Digital Interaction for Informal Learning. Deans Executive
Council, College of Arts and Humanities, University of Central Florida. Orlando, FL. April. 2019.
t.10. Harrington, Maria C. R. A Virtual Nature Model: Experience Virtual
Nature. Presented at the Otronicon Speaker Series, Orlando
Science Center. Orlando, FL, January 18-21. 2019.
t.9. Harrington, Maria C. R. The Virtual UCF Arboretum Project Demonstration.
Exhibition, Orlando Science Center; Orlando, FL, January 18-21. 2019.
t.8. Harrington, Maria C. R. Virtual
Nature in Augmented Reality and Virtual Reality for Art and Scientific
Research, Applied to Informal Learning in Museums and Arboretums for Broader
Impact. Biology Seminar, Presented to the College of Sciences, University of
Central Florida. Orlando, FL. Nov. 2018.
t.7. Harrington, Maria C. R. Virtual
Nature: AR, VR & MR Knowledge
Artifacts for Museums, Botanical Gardens, and Arboretums, Presented to the
University of Central Florida, Faculty Panel on Digital Media for the Fall 2018
Introduction to Ph.D. Text and Technology Program. Orlando, FL. Nov. 2018.
t.6. Harrington, Maria C. R. The Virtual UCF Arboretum Project: An
Educational Simulation of the Real UCF Arboretum using VR and Educational
Website for STEM. Presented at the Otronicon Speaker Series, Orlando Science
Center, Orlando, FL, January, 12-15. 2018.
t.5. Harrington, Maria C. R. The Virtual Trillium Trail Project. Presentation
at Otronicon 2017, Orlando Science
Center, Orlando, FL, Jan 13-16. 2017.
t.4. Harrington, Maria C. R. The Virtual Trillium Trail and Educational
Simulations. Presented to the University of Central Florida, Faculty Panel on
Digital Media for the Fall 2017 Introduction to Text
and Technology course. Orlando, FL. Nov. 2017.
t.3. Harrington, Maria C. R. A New
Paradigm for Virtual Reality & Simulations for Education, Learning &
Creating: The Virtual Trillium Trail Project Empirical Evidence on Design
Factors in Simulated Ecological Environments for Education and Causal Impacts
on Emotions, Learning, Priming, Transfer, and Reinforcement. Presented to the University of Central Florida, Institute for
Simulation and Training, Modeling and Simulation Seminar, Orlando, FL, Nov. 2016. https://www.linkedin.com/pulse/new-paradigm-virtual-reality-simulations-education-ucf
t.2. Harrington, Maria C. R. Art and Technology. Presented to the
University of Central Florida, SVAD Gallery Artist Talk, School of Visual Arts
and Design, Orlando, FL, Nov. 2016. https://www.slideshare.net/MariaCRHarringtonPhD/ucf-svad-art-talk-11162016
t.1. Harrington, Maria C. R. VR and STEM Education. Presented
to the I/ITSEC 2016 Modeling
& Simulation Conference: K-12 STEM; Orlando, FL, Nov. 2016.
Art Shows
a.3. Harrington, Maria, C. R. (2017).
EXHIBITION: SVAD Faculty 2017. Presented two works of
computer art, The Virtual Trillium Trail, UCF Art Gallery, University of
Central Florida, Aug. 2017
a.2. Harrington, Maria, C. R. (2016).
EXHIBITION: SVAD Faculty 2016. Presented two works of
computer art, The Virtual Trillium Trail, UCF Art Gallery, University of
Central Florida, Oct. 2016
a.1. Harrington, Maria, C. R. LOST AND FOUND 2006. Garfield Artworks Art
& Performance Space, Presented six works of
computer art, and a multimedia collage, Pittsburgh, PA. Oct. 2006
Press Coverage with
National or Economic Impact
Majdulina, Hamed. (September 2, 2022). Dr. Maria Harrington Presents Course on
Virtual Nature as a Digital Twin in Vancouver. UCF
Nicholson School of Communication and Media. Retrieved from https://communication.ucf.edu/dr-maria-harrington-presents-course-on-virtual-nature-as-a-digital-twin-in-vancouver/
Popescu, Iulia. (November 3, 2021). New AR and
VR Content Pack Makes the Virtual World Bloom, UCF Nicholson School of
Communication and Media. Retrieved from https://communication.ucf.edu/new-ar-and-vr-content-pack-makes-the-virtual-world-bloom/
OShea, Patrick. (May 9, 2021). Versatilist
with Maria Harrington. The Versatilist published on Apple Podcasts. Retrieved from
https://podcasts.apple.com/us/podcast/versatilist-with-maria-harrington/id1016303356?i=1000521023510
Canales, Jesse. (August 31, 2020). UCF App Helps Those Isolated by Coronavirus Get Outdoors. Spectrum News Channel 13
News. Retrieved from https://www.mynews13.com/fl/orlando/news/2020/08/31/ucf-professor-uses-app-to-help-those-dealing-with-stress-isolation#
Kotala, Zenaida.
(May 11, 2020). Epic Games, maker
of Fortnite, awards UCF professor grant to enhance AR
and VR technology. American Association
for the Advancement of Science (AAAS ) EurekAlert! Retrieved from https://www.eurekalert.org/pub_releases/2020-05/uocf-egm051120.php
Momich, Betsy. (Ed). (Spring 2019). In Bloom. Carnegie Magazine.
83 (1). p 8. https://carnegiemuseums.org/carnegie-magazine/spring-2019/seen-heard-spring-2019/
Levere, Jane, L. (March, 12, 2019).
Meeting Old Masters, Rowing With Vikings in Augmented
Reality. The New York Times,
Arts. Retrieved from https://www.nytimes.com/2019/03/12/arts/augmented-reality-app-exhibits.html
Daly, Jill. (December 26, 2018). New Carnegie Museum app shows threat to wildflower
diversity in the woods. Pittsburgh
Post-Gazette. Retrieved from https://www.post-gazette.com/news/environment/2018/12/26/App-augmented-reality-carnegie-powdermill-woodland-diversity-deer-wildflowers/stories/201812130168?fbclid=IwAR3iO0_ZMy4tOXiayU-UPEUvZPEj9eNXB4OTSyiGMzFCpn-bs7oNCZYghEM
Davis, Kathleen, J. (December 19, 2018). Augmented
Reality App Shows How Deer Overpopulation Affects Western PAs Forests.
90.5 WESA (Pittsburgh, PA, NPR). Retrieved from https://www.wesa.fm/post/augmented-reality-app-shows-how-deer-overpopulation-affects-western-pas-forests?fbclid=IwAR2Hhud6r0pN9GuFBR-Y8GmgSSxkKDlnC6ItO-ymIFhO8pesb4tArCWHQcU#stream/0
Press Coverage with
Regional Impact
Staff (July 16, 2021). Virtual UCF Arboretum Expands Offering for Digital Game
Designers. UCF COS NEWS. Retrieved
from https://sciences.ucf.edu/news/virtual-ucf-arboretum-expands-offerings-for-digital-game-designers/
Popescu, Iulia. (June 1, 2021). Groundbreaking Work Provides
Insight on Informal Learning." UCF Nicholson School of
Communication and Media. Retrieved from https://communication.ucf.edu/groundbreaking-work-provides-insight-on-informal-learning/
Popescu, Iulia. (April 1, 2021). Virtual Nature: Making
Knowledge Beautiful." UCF Nicholson
School of Communication and Media, Retrieved from https://communication.ucf.edu/virtual-nature-making-knowledge-beautiful/
Beebe, Kendall. (March 18, 2021). The benefit of plants on mental health in
a postpandemic society. NSM Today,
Retrieved from http://www.nicholsonstudentmedia.com/news/the-benefit-of-plants-on-mental-health-in-a-post-pandemic-society/article_77435666-82e1-11eb-ab38-efd5a32108b8.html
Kotala, Zenaida.
(August 26, 2020). UCF Offers Free
Nature-themed VR and AR Applications to Help Students and Those Isolated
Because of COVID-19. UCF Today,
Retrieved from https://www.ucf.edu/news/ucf-offers-free-nature-themed-vr-and-ar-applications-to-help-students-and-those-isolated-because-of-covid-19/
Kotala, Zenaida.
(May 11, 2020). Epic
Games, the maker of Fortnite, Awards UCF Professor
Grant to Enhance AR and VR Technology. UCF Today, Retrieved from https://www.ucf.edu/news/epic-games-maker-of-fortnite-awards-ucf-professor-grant-to-enhance-ar-and-vr-technology/
Giller, Jamie. (May 4, 2020). Alumni Leading Virtual Reality:
As an undergraduate student, Thomas Pring 20 worked
in two research labs to level up from gamer to virtual reality game designer. UCF Today, Retrieved from https://www.ucf.edu/news/leading-virtual-reality/
Smith, Heather. (December 6, 2018). UCF Partners with Carnegie
Museum on Augmented Reality App That Brings Gardens to Life. UCF Today.
Retrieved from https://today.ucf.edu/augmented-reality-app-brings-appalachian-wildflower-gardens-life-smartphones
Martin, Kyle. (December 3, 2018). The Virtual Arboretum Visits Coming Soon.
UCF COS NEWS. Retrieved from https://sciences.ucf.edu/news/virtual-arboretum-visits-coming-soon/?fbclid=IwAR34sfbIJuq8IrY0GVs8nlUHrmB2HvtfygUncLRfnX1TptIZpeLkL_39pgU
Weisberg, Deborah. Technology Comes to the Trillium Trail, One Womans Efforts Enhance
both Education and the Environment. Interviewed by The SHADY AVE, Spring 2015
The Virtual Trillium
Trail, Explore a virtual forest to learn more about the natural world, Remake Learning.com 2012. Retrieved from https://remakelearning.org/project/virtual-trillium-trail/
INNOVATION & STARTUPS Fox Chapel students
hike the Trillium Trail virtually and in person, POP City, Aug. 2012
Alumni Trailblazer, Maria C. R. Harrington,
Interviewed by Pitt Magazine, Imagine,
Spring 2012
The Virtual UCF Arboretum Project (2016
Present)
The
Virtual UCF Arboretum Project is an investigation of the design, development,
and evaluation of immersive informal learning applications created to work as an
educational simulation field trip. It is unique in that it visualized ESRI geographic information system (GIS) data of native
plants and flowers over a large open world to represent 100 hectares (247
acres) of a Central Florida landscape in Epic Games Unreal Engine. As an
example of an early digital twin of a natural environment, it achieves high
information accuracy in the plant models, inventory, and distribution data,
with photorealistic detail to match the real environment. The design not only
visualized the data, but also made all objects interactive, and using metadata
connected graphical objects to the semantic data to produce an interactive
learning user interface. The resulting work is an immersive, multimodal,
interactive, geospatial data visualization experienced as an embodied digital
twin of the real world. A new study is using an Infinadeck Omnidirectional
treadmill with a TESLASUIT to measure human reactions to the experiences.
Several journal, conferences papers, awards, and grants have resulted.
· Download: https://the-harrington-lab.itch.io/the-virtual-ucf-arboretum
· Video: https://www.youtube.com/channel/UC41UPaOORst2jh7XWwskYXw/videos
The AR Perpetual Garden App Project (2017
Present)
The
AR Perpetual Garden App is an augmented reality app that was
launched on the Carnegie Museum of Natural History Apple iTunes and Google
Play Android stores in 2018. As one of the first to use SLAM technology (ARCore and ARKit SDKs) it visualized a forest understory as a type of a
native botanical garden and as a virtual extension to a museum diorama. It is
unique as it offers an immersive, multimodal, interactive, embodied experience
(e.g. AR Holodeck). Several IRB approved informal learning and user experience study evaluations were conducted onsite with
the public, and resulted in several papers published at ACM, IEEE, journals, and
awards.
· Download: https://the-harrington-lab.itch.io/the-ar-perpetual-garden-apps
· Video: https://youtu.be/maJ7iOu2BT4
The Virtual Trillium Trail Project (2008)
The
Virtual Trillium Trail Project was a modification to Unreal Tournament used to
create one of the first data visualizations of a nature preserve. Part of a
Ph.D. dissertation in information science (2003-2008), mixed-methods were used
in the research design to measure usability, emotional, behavioral, and
learning outcomes influenced by design factors in an immersive and embodied
virtual field trip. The pilot study showed the real field trip to be a superior
learning environment overall as there were more salient signals in the real
environment. However, the virtual matched real when the content was identical.
Evidence of priming, transfer, and reinforcement were
measured indicating that the best educational practices are to use the
virtual and real experiences together to prime, transfer, and reinforce. Visual
Fidelity (immersion) and Navigational Freedom (embodiment) showed significant
statistical interaction and effects on emotional, behavioral, and learning
outcomes. The combined conditions of both High Visual Fidelity (photorealistic)
and High Navigational Freedom (360 free choice) resulted in superior Knowledge
Gained on tests, (Mean = 37.44%
increase in test scores, SD = 13.88)
when compared to the Low Visual Fidelity and Low Navigational Freedom
conditions (Mean = 20.93 % increase
in test scores, SD = 13.36). The
study showed the importance of the design choices on learning outcomes,
independent of all other factors.
· Download: https://the-harrington-lab.itch.io/the-virtual-trillium-trail
· Video: https://www.youtube.com/user/VirtualFieldTripsLLC/about
Grants and Contracts:
$133,471.00
External Funding Awarded: $64,120.00
Epic Games Epic MegaGrant 2020
Principal Investigator: $25,000
Awarded funds to extend
creative and research impact of my lab, The Harrington
Lab with The Virtual UCF Arboretum projects. All 70 virtual nature models were optimized for AR and VR. Several shaders
and realistic methods were developed, models were packaged, new
forest paintbrushes were created to embed the GIS plant inventory and
population densities into art asset packages for the Epic Marketplace stores
for a 2021 release date, making all models available to the community.
Carnegie
Museum of Natural History Artist in Residence Powdermill Nature Reserve 2018
Principal Investigator: $1,620
Awarded a fellowship and
an on-site artist residency at the Powdermill Nature Reserve to gather
materials, collaborate with research scientists and
staff educators to create an augmented reality app for informal education, The
Perpetual Garden, a Virtual and Augmented Reality Exploration &
Investigation of Digital Nature. The resulting AR apps were
published on Apple iTunes, and Google Play Stores, several papers,
research studies, NSF grants, and magazine and newspaper articles were
produced.
Ideal Foundry Entertainment & Ed Tech Business
Accelerator Program Grant 2010
Principal Investigator: $7,500
Virtual Field Trips, LLC
funded to port applications to the Apple platform
IBM Grant for Education and Innovation Award 1991 1992
Co-Principal Investigator: $30,000
University of Toronto, Rotman School MBA Program, Toronto, Canada
Training Saver, an
interactive, multimedia, and annotation video editor system was
developed to support graduate students in developing soft-skills
required for negotiations, meeting management, and conflict resolution.
Internal Funding Awarded: $67,851.00
UCF Research Foundation GAP Fund Award 2022 - Present
Principal Investigator: $48,554
Awarded funds to purchase
commercial software licenses and hardware required to develop virtual nature
products in the new Unreal Engine 5 and Reality Capture photogrammetry
environment and to upgrade all products to cinematography levels of
photorealism for real-time, interactive digital twin models and simulation of
the natural world.
UCF ORC VPR Advancement of Early
Career Researchers (AECR) 2019-2020
Co- Principal Investigator PI: Kristin Horan, Co-PI: Maria
Harrington, (Split $2,987.53): $6,097
Awarded funds to
investigate the effects of active work breaks using virtual nature experiences,
AECR: Work Breaks, Health, and Performance, to
develop a treadmill interface to the virtual nature environment of The Virtual
UCF Arboretum
Pennsylvania State System of Higher Education Faculty
Professional Development Grant Faculty Professional Development Grant 2012
Co-Principal Investigator, Co-PI: Danielson,B., Golden,J.,and
Kovalchick, L:
$12,000
Investigation and
Evaluation of Virtual Worlds2012 Faculty Professional Development Council (FPDC) Professional Development in Support of Collaborative
Academic Grants, Round III, PASSHE, Slippery Rock
University.
University of Pittsburgh PhD Graduate Fellow 2000 - 2008
Stipend and tuition
support for five years.
Holyoke Community College Planning and Innovation Grant 1997
Principal Investigator: $1,200
Development of a
web-based framework for online, multimedia course material for computer science
students
Teaching Grants
Learning Analytics in STEM Education Research (LASER)
Institute 2022- 2023
National Science Foundation
funded workshop to learn R programming and Python. $1,500
Competitive application
to receive funding for travel and intensive training in data science, machine
learning, and social network analysis algorithms applied to learning analytics.
Developed understanding of programming to be able to
construct statistical analysis of multivariable data sets from educational
studies.
Travel Grants
UCF ORC Travel Award 2019
Travel to present at the
Naval Air Warfare Center Training Systems Division (NAWCTSD)
Meeting
UCF ORC / NSF Career Travel Award 2018
National Science
Foundation Travel Grant April, 2018
Invited to review NSF
grants as part of a national team of experts on AR and VR by the NSF, Computer
& Information Science & Engineering (CISE),
Information & Intelligent Systems Division (CII), Cyber-Human Systems (CHS)
- CHS Small ARVR Panel Grant Reviewer, Washington DC
National Science Foundation Travel Grant 2006
Travel grant to ACM
Designing Interactive Systems (DIS) Conference, Pennsylvania State College
ESRI GIS
Mapping and Software Travel Grant 2005
Travel grant to the
Conference on Spatial Information Theory (COSIT)
Mentoring and
Advising Students in Research Activity
Students Supervised in
Research
· Ph.D. Graduate students
1.
Michelle Patterson Dissertation Committee Member College of
Community Innovation and Education, Fall 2022 - Present
2.
Shalece Kohnke, PhD. Graduate
Student, School of Teacher Education Internship (Voluntary advisor on mixed
methods research design and an IRB study using the AR Perpetual Garden App to
close the STEM learning gap), 2021 - 2023
3.
William Allen Dissertation Committee Member
Text and Technology. Defended 2021
4.
HaAni Hogan Dissertation Committee Member Text and
Technology, Fall 2020 Fall 2021
5.
Eissa Saha Ph.D.
Preliminary Exam Committee Text and Technology, 2020. Defended
6.
David Moran Ph.D. Preliminary Exam Committee
Text and Technology, 2018. Defended
· Digital Media
MA Graduate students
7.
Erica Winfrey Studio Chair. Graduated 2023
8.
Iulia Popescu Thesis Chair. Defended and Graduated
2023
9.
Marisela Allen Studio Chair. Graduated 2021
10.
Sarah Morell Studio Chair. Graduated 2022
11.
Diego Faverio Studio Chair. Graduated 2022
· Modeling &
Simulation MS Graduate students
12.
Christopher Webb, Thesis Chair. 2022 - Present
13.
Fred Martin, Thesis
Chair. Defended and Graduated 2023
14.
Brittany Fischer (Henthorm),
(Voluntary advisor in my lab), 2021
· Department of Psychology Graduate students
15. Sandra Monengro. (Voluntary
advisor, IRB research study in my lab), 2022 - present
16. Nina Steigerwald. (Voluntary advisor, IRB
research study in my lab), 2022 - present
· Honors in the Major Program BA Undergraduate Program
1.
Danny Acosta Forte Thesis Chair, January 2021 Fall 2022. Nicholson School of
Communication and Media and in the Burnett Honors College
2.
Indira
Avendano Committee Member, Computer Science in the College
of Engineering and Computer Science and in the Burnett Honors College.
Graduated 2021
· Digital Media
BA Undergraduate Program
DIG 4941:
Internship (15 Students), Fall 2019 - Spring 2023
o
Students were supervised
in paid internships, some with national organizations: Carnegie Museum of
Natural History, Lockheed Martin, IBM, and many worked in the Orlando web
marketing, games, or simulation industry.
DIG 4912:
Directed Independent Research (20 Students), Spring 2018- Spring 2022
o
Designed and built research experiences focused
on each individuals goals. Mentored and advised each student
in the creation of their own research projects, and publication,
graduate school applications and career strategy. Students participate in the
UCF Showcase of Undergraduate Research Excellence (SURE) poster competitions.
DIG 3905 &
4906: Independent Study (4 Students), Fall 2017 - Spring
2018
o
Students were supervised
in independent studies, based on artistic and technical skills development.
Teaching
UCF Digital Media MA
Graduate Program
DIG 6825: Research Design for Digital Media (3
Sections) 2021 - 2023
Approx. 10 graduate students per section
Designed and built this class to address the needs
of graduate students in digital media. Students develop their own research
questions in the course, and create a meaningful research design to evaluate
the data. Research design using mixed-methods, between-subject
and within-subject, qualitative and quantitative analysis is covered. Some
basic statistics understanding is assumed, yet descriptive statistics,
parametric, non-parametric statistics, and causality and correlation are also covered to allow for evaluation of digital media
and immersive interactive designs. The evaluation of the designs outcomes,
such as emotions, learning, and actions, often require mixed-methods research
design. This course connects the application design directly to the research
design, materials, methods, processes, and statistics selected for a meaningful
interpretation of an original research question. Attention to ethics in
research, IRBs, and APA publication standards of work is covered. Many students
receive IRB approval and produce a draft of their dissertation or thesis in
this class.
DIG 6812: Digital Interaction for Informal Learning (6
Sections) 2018 - 2022
Approx. 10 graduate students per section
Designed and built this
class to address AR/VR/MR digital media product design grounded in informal
learning literature. Students will experience ethnographic fieldwork, and
review empirical results on design elements and solutions that work for
museums, science centers, botanical gardens, arboretums, and other informal
learning environments. The graduate student experience is
enhanced with unique collaborations local museums and science centers to
provide real-world ethnographic and participatory design opportunities with
real stakeholders and users.
Student success stories:
·
Student class project
collaborated with the Orlando Museum of Art to secure an external grant. That
funding paid for a summer internship to produce a fully functioning product
integrated into the museums programming. Such projects provide the base for
thesis and future publications for the student.
·
Graduate students
publications resulting from this class: Florida Digital Humanities Conference
in 2020, ACM SIGGRAPH 2021, 2022, I/ITSEC 2023 (accepted).
·
Many students continue to
develop their project in the DIG 6825 Research Design for Digital Media and
successfully submit IRBs for approval.
DIG 5565C: Digital Asset Management Systems (2
Sections) 2017 - 2018
Approx. 10 graduate students per section
Designed and built this
class. Digital Asset Management Systems (DAMs), and
related Content Management Systems (CMS), (e.g. ERMS,
MIS, supply chain management systems, e-commerce, semantic web), are discussed
as relevant to business process improvement best practices, increased
production pipeline efficiencies, and digital media application development across
organizational operations.
UCF Digital Media BA
Undergraduate Program
DIG 3811: User Centered Design (16 Sections) 2016 - 2023
Approx. 50 undergraduates
per section
Designed and built this class drawing upon years
of industry and academic experience and knowledge. Students are instructed on
requirements gathering, interface design (web, mobile apps, and games), and
evaluation, with mastery of user centered design methods and processes required
to conduct field research, evaluation, and design with respect to
human-computer interaction theory and evaluation. Students master market
research, survey and interview data gathering and
evaluation, field work using think aloud protocols, and evaluation using user
task analysis, information architecture, interaction flow charts, iterative
design and prototyping. The course emphases team work
and collaboration in an iterative design process, creating a high fidelity
prototype and user experience (UX) requirements specification document by the
end of the class. Many of the top students have been placed in
internships and full time employment in the field.
DIG 3525: Digital Media Production I. (5
Sections) 2016 - 2018
Approx. 100
undergraduates per section
Designed and built this class. Project management
of digital media products (animation, web, mobile apps, games, VR/AR, and
digital media art), and mastery of WBS, Gantts, budgets, software engineering
life cycle combined with a creative digital pipeline processes to produce a
professional project management plan, high fidelity prototype, production
schedule, and a realistic detailed budget. Several students have launched careers in
project management.
DIG 3024: Digital Cultural Narratives (1
Section) Spring 2020
Approx. 140 undergraduates per section Web online mode
Designed and built this
class. New preparation and a major revision of all course materials,
assignments, and tests, to update and include multimedia, AR, VR, and XR tools needed to expand student of digital cultures and
narrative theories. Extended the scope of the curriculum, from text and fiction
only, to multimedia and factual applications of story required to broaden the
interdisciplinary perspectives. Conceptual structure and design of
visual and interactive nonlinear storytelling is applied
to both entertainment and scientific communication strategies.
Classes taught at other
institutions
Computer Information Technology 111: Java Programming (2 Sections) 2016
The Community College of
Allegheny County, Approx. 35 students per
section
Introduction to
programming, Java, NetBeans IDE, problem solving, flow
charting, pseudocode, used intelligent tutoring systems, video, and
mobile apps to support student learning (98% student successful completion
rates with A or B grades earned) and transfer credit to the University of
Pittsburgh CS
Multi-Media & Communications 160: Game Design &
Simulation I (1
Section) Spring 2016
The Community College of
Allegheny County, Approx. 25 students
Game design and development
using MIT Scratch, Fusion, and Stencyl
Multi-Media & Communications 160: Game Design &
Simulation II (1
Section) Spring 2016
The Community College of
Allegheny County, Approx. 25 students
Game design and
development using Blender, Maya, and Unreal Game Engine
Computer Science 443: Software Project Management Fall 2009 Spring 2013
Slippery Rock University, Approx. 15 undergraduates per section
Project management of and
mastery of WBS, Gantts, budgets, and software engineering life cycle management
Computer Science 413: Systems Analysis and Design Fall 2009 Spring 2013
Slippery Rock University, Approx. 45 undergraduates per section
Software analysis and
design, using UML
Computer Science 365: Management Information Systems Fall
2009 Spring 2013
Slippery Rock University,
Approx. 45 undergraduates per section
Value chain system
analysis with supply chain, distribution chain, ecommerce, and legal, ethical,
security and risk dimensions to design and control of operations with
systems
Computer Science 323: Database Systems Fall 2009 Spring 2013
Slippery Rock University, Approx. 45 undergraduates per section
Introduction to analysis
and design and software development of DBMS, using SQL, tables, queries, and
reports
Computer Science 210: Productivity Software Fall 2009 Spring 2013
Slippery Rock University, Approx. 45 undergraduates per section
Service course offered to
all university students on the use of Microsoft Office software
Computer Science110: Computer Concepts Fall 2009 Spring 2013
Slippery Rock University, Approx. 45 undergraduates per section
Service course offered to
all university students on hardware, software, operating systems, the Internet
and World Wide Web, ethics, privacy, security, and intellectual property
MFA New Media (2 Sections) Summer 2009 Fall 2009
Slippery Rock University, Approx. 45 graduate students per section
New Media, mixed digital
media, project development and art installation for MFA capstone projects, online portfolios, and film pitches harnessed the
possibilities of the web and social media
BFA Media Literacy (2 Sections), Summer 2009 Fall 2009
Chatham University, Approx. 45 undergraduates per section
Issues surrounding
technology convergence and its impact on humanity, society, economics, and the
environment
Information Science 1052: User Centered Design, Spring 2000 Spring 2008
University of Pittsburgh Approx. 45 undergraduates per section
Same class as the Human
Computer Interaction class, but was renamed starting in 2005
Information Science 1052: Human Computer Interaction, Spring 2000 Spring 2008
University of Pittsburgh, Approx. 30 undergraduates per section
Human computer
interaction, requirements gathering, user profiles, market, technology, user
task analysis, and prototyping
Information Science 1044: Human Factors in System Design,
Spring 2000 Spring 2008
University of Pittsburgh,
Approx. 45 undergraduates per section
Human factors, applied phycology,
to the design of systems responsive to and constrained by human limits
Information Science 1080: Introduction to Information
Science,
Spring 2000 Spring
2008
University of Pittsburgh, Approx. 45 undergraduates per section
Introduction to information
science, data management and statistics, information retrieval systems analysis
and design, HCI, and the broader impact of information on society in terms of
ethics, legal systems, economic and political systems, and intellectual
property rights
Introduction to Computer Concept Fall 1996 Spring 1997
Holyoke Community College, Approx. 45 undergraduates per section
The Harrington Lab at UCF
Educational Impact
Undergraduate Research
Assistants directly supervised, mentored, and advised in my
research. Projects are interdisciplinary, and highly collaborative. Methods,
practices, and process of the highest standards are used
in the creation of digital media product development. Ways of thinking, seeing,
and solving problems are modeled, as well as communication, teamwork, and
partnerships, in order to develop in the students an advanced understanding of
norms required for achieving excellence in product and team, especially
important for co-creation, joint decision making and problem solving, and learning
strategies necessary to support emergent, yet optimized, solutions to complex
problems.
Student educational
impact and public outreach resulting from research
· The Virtual UCF Arboretum - VR Omnidirectional Treadmill - September 2022. https://photos.app.goo.gl/zNdGTRJw2mud9xiy5
· DIG 6812: Digital Interactive Informal Learning, Fall 2021,
Field Trip to VR Omnidirectional Treadmill,
September 28, 2021 https://photos.app.goo.gl/eyMuoRxN9fAoU8vM9
· DIG 6812: Digital Interactive Informal Learning, Spring 2021
and Lulia's MA Thesis https://photos.app.goo.gl/dKLsgwjTmVKnHniE6
· DIG 6812: Digital Interactive Informal Learning, Fall 2021 https://photos.app.goo.gl/8DZF91eK9D8dkKmcA
· Virtual Nature, Field photography, LiDAR, Reality Capture
methods https://photos.app.goo.gl/EJfUr26nMFZ4RYLS7
· DIG 6812 Digital Interaction for Informal Learning:
Partnerships with Orlando Museum of Art, and UCF Celebrates the Arts: 2020,
2019 https://photos.app.goo.gl/cqe2bC1u48XRCyp4A
· Otronicon 2020 - UCF Arboretum and NSCM/GaIM Expo https://photos.app.goo.gl/NwJ9R7HJuQPEHUnE9
· AR Lab Tutorial DIG 6812: Digital Interaction for Informal
Learning, Spring 2020 https://photos.app.goo.gl/VQsQQRsPgrVNB8EA6
· Virtual Nature talk to UCF Women's Club, Oct 1st 2021 https://photos.app.goo.gl/CrEMQqBukFKwCmZK9
· AR Forest App - Test 1, Feb 2021 https://photos.app.goo.gl/cAzgvDXmUa2EHpURA
· AR Perpetual Garden App - UCF Story 2020 https://photos.app.goo.gl/1mnd1YvtwfSQMom9A
· The Virtual UCF Arboretum VR Headset and Treadmill Project,
2019: GaIM collaboration with Dept. Psychology, COS, UCF https://photos.app.goo.gl/CnPvvjY1qZ2k8X2m6
Undergraduate Research
Students Supervised (13) in The Harrington Lab
·
Zachary Bledsoe:
o Presented
work in the UCF Showcase of Undergraduate Research Excellence (SURE)
poster competitions, and OSC Otronicon
Speaker Series
o Undergraduate Research
Assistant: Team Lead, Environmental Artist, 3D Artist and Modeler, Unreal
Engine Production Pipeline Lead, (August 2017 August 2018).
o Internship, Carnegie Museum of Natural History, Pittsburgh PA, (January
2018 May 2018).
o Leidos, Orlando Fl. 3D Modeler: https://www.leidos.com/
·
Chris Jones
o Presented
work in the UCF Showcase of Undergraduate Research Excellence (SURE)
poster competitions, and OSC Otronicon
Speaker Series
o Undergraduate Research
Assistant: Lead 3D Artist and Modeler, Environmental Artist, and Unreal Engine,
(October 2017 December 2018).
o Internship,
Carnegie Museum of Natural History, Pittsburgh PA, (January 2018 May 2018).
o Imaginary
Lights, Orlando, Fl. 3D
Modeler: http://www.imaginarylights.com/
o Epic
Mega Grants, contractor (2020-2021)
·
James Miller
o Presented work at the OSC Otronicon Speaker Series
o Undergraduate Research Assistant:
Lead Developer and Programmer, Unreal Engine, January 2018 May 2019.
o Design
Interactive Inc., Orlando Fl. Software Engineer: https://designinteractive.net/
·
Thomas Pring
o Presented work at the OSC Otronicon Speaker Series
o Undergraduate Research
Assistant: Programmer, Unreal Engine, HTC VIVE, January 2018 2020.
o Paid Undergraduate
Research Assistant on the UCF/Office of Research & Commercialization, VPR Advancement of Early Career Researchers (AECR), Virtual Nature Work Breaks, Health, and
Performance, Co-PI: Maria Harrington
o Paid Undergraduate
Research Assistant on UCF Limbitless Solutions, UCF
·
Kellie Beck
o Presented
work in the UCF Showcase of Undergraduate Research Excellence (SURE)
poster competitions
o Undergraduate Research
Assistant: Arboretum Content Liaison, Graphic Designer, and Website and
WordPress Developer, (January 2016 August
2018).
o Mamas Sauce (internship) 2019
·
Seun (Oluwaseun)
Ademoye
o Undergraduate Research
Assistant, 3D Artist, Modeler, and Character Animation, (June August 2017).
o Epic
Games, Game Capture Specialist (contract), 2019
o The Florida Interactive
Entertainment Academy, UCF, Instructor, 2018
·
Yasiman Ahsani
o Undergraduate Research
Assistant, Environmental Artist, 3D Artist, Modeler, and Unreal Engine
Production Pipeline Lead, (June August 2017).
o Oculus
VR, Associate Producer https://www.oculus.com/
o Epic Games, Cary, NC.
Unreal Engine, Production Assistant, Environmental Artist:
https://www.epicgames.com/site/en-US/home
·
Jeremy Blake
o Undergraduate Research
Assistant, Environmental Artist, 3D Artist, Modeler, Unreal Engine Art.
(October 2017 May 2018).
o CyberDreamVR (internship) Level Design
·
Bailey Estelle
o Undergraduate Research
Assistant, Environmental Artist, 3D Artist, Modeler, Unreal Engine Art.
(October 2017 May 2018).
·
Sebastian Hyde
o Undergraduate Research
Assistant, Environmental Artist, 3D Artist, Modeler, Unreal Engine Art,
(October 2017 December 2017).
o Razor Edge Games. Environmental 3D Modeler
o Tectonic Corp. Hard Surfaces 3D Modeler
·
Katherine
Ryschkewitsch
o Undergraduate Research
Assistant, 3D Artist, Modeler, and Character Animation, (June
August 2017).
o Apopka Memorial Middle School, Art Teacher
·
Marchand Venter
o Undergraduate Research
Assistant, Environmental Artist, 3D Artist, Modeler, and Unreal Engine
Production Pipeline Lead, (June August 2017).
o Red
Storm Entertainment, 3D Environment Artist:
o The
Florida Interactive Entertainment Academy Masters Program at UCF, 2018
o Rockwell
Collins, 2017
·
Aubri
White
o Undergraduate Research
Assistant, Environmental Artist, 3D Artist, (October 2017 December 2017).
Service
International Level
Springer Nature, Virtual
Reality Journal, Editorial Board
Member (Invited) 2021 - Present
https://www.springer.com/journal/10055/updates/18008620
(Impact
Factor 5.095)
Springer Nature, Virtual
Reality Journal, Guest Editor
(Invited) 2021
Special FLASH Issue of Springer Virtual Reality journal on
Augmented and Virtual Reality in the Time of COVID-19: Design, Innovation, and
Evaluation of Immersive Applications.(CFP due March
1, 2021)
Co-editors: Carolina Cruz-Neira,
Gregory Welch, Ben Noel, and David Wells. https://www.springer.com/journal/10055/updates/18008620 (Impact Factor 5.095).
Canada Foundation for Innovation, Expert Grant Review
Committee Member (Invited)
2020, 2022
Journal Reviewer (Invited)
· Virtual Reality Journal, Reviewed 10 articles (2020 - 2023) Impact factor 5.095
· Computers & Education, Elsevier Journal Reviewer (April,
2022, 2009) Impact factor 8.5
· Journal of Education Psychology (August, November, 2020) Impact factor 6.133
· Multimodal Technologies and Interaction (April 2019)
· Journal of Information Systems Education (JISE) Reviewer (January 2013) Impact factor 1.000
· Journal of Science Education and Technology (JOST) Reviewer (April 2012) Impact factor 1.935
Conference Program Committee Member (Invited)
Conference Reviewer (Invited)
· IEEE Virtual Reality and 3D User Interfaces (2021)
· IEEE International Symposium on Mixed and Augmented Reality
(ISMAR, 2020)
· MW20 Museum and Web International Conference (2020)
· ACM SIG CHI Papers Track Learning Sciences and AR (2019)
· ACM SIG CHI IDC 2018 Papers & Notes (2018)
· ISECON Reviewer
(2012)
· ACM SIGGRAPH 2007 Paper Review
Committee (2007)
National Level
· National Science Foundation Reviewer (Invited) January, 2023
· National Science Foundation Reviewer (Invited) January, 2022
· National Science Foundation Reviewer (Invited) April, 2018
University of Central Florida
University Level
UCF Learning Sciences Cluster, 2017 Present
· Invited to represent the digital media department in
formation of a new multidisciplinary unit
· Participated in Learning Sciences Symposium 2017
· 2018 New Faculty Search Committee member, advocate for
Roger Azevedo and team
UCF Undergraduate
Research Council, 2018 Present
College Level
Graduate Faculty Member, Graduate Faculty in the College of Graduate Studies, UCF, 2016 Present
CAH Core Faculty Member, Text and
Technology Ph.D. Program, UCF, 2017
2020
School Level
NSCM Promotion and Tenure
Committee, Faculty Member, Fall 2022 -
Present
NSCM Graduate Program
Committee, Faculty Member, Fall 2020
Present
NSCM Graduate Program
Ad-Hock Committee on Assessment, Faculty Member, Fall 2020
Department and Program
Level
GaIM Digital Media MA
Ad-Hock Marketing and Recruitment, Chair, Spring 2022 - Present
GaIM Program Faculty
Search Committee, Chair, Spring 2022
GaIM Digital Media
Graduate Program Committee, Faculty Member, Fall 2020
Present
GaIM Program Faculty
Search Committee, Faculty Member, Spring
2020, Fall 2021
GaIM Program Ad-Hock
COVID19 Contingency Planning Committee, Spring 2020
Fall 2020
GaIM Program Strategic
Plan Report, Co-Author, 2018
GaIM Program
International Student Exchange Program Report, Co-Author, 2018 2020
Digital Media Program
Benchmarking Committee Chair, UCF 2016-2017
Digital Media Program
Committee Member,
GaIM Undergraduate Assessment, 2019 2020
Digital Media Program
Committee Member,
SVAD Exhibition Committee, 2016 2017
Digital Media Program
Faculty Member,
Digital Media Ad-hoc Committee New
Curriculum, 2016
Digital Media Program
Faculty Member,
UCF Downtown Campus Brainstorming, 2017
Professional Memberships
· MW (MuseWeb)
· The Association for
Computing Machinery (ACM)
· The Institute of
Electrical and Electronics Engineers (IEEE)
· The Association for
Information Science and Technology (ASIS&T)
Community Service
Committee Member, Otronicon Advisory Board, Orlando Science Center, 2018 2020, Fall 2021
Committee Member, Fox Chapel Borough Parks Commission, 2009 2017